Archive for March, 2009
Updates!
by pimpmobile on Mar.25, 2009, under Left 4 Dead, Updates
New updates for Left4Dead released! Will be automatically updated when you start your Steam client.
Game and client changes
- Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
- Boomer vomit will now pass through common infected
- Addressed some surround sound detection issues
- Fixed a rare crash when exiting Left4Dead on Windows Vista
- Fixed a case where the complete all expert campaigns achievement was not being rewarded
Dedicated server changes
- Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
- Fixed dedicated servers not resetting the versus team swap correctly–you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
- Renamed the tags for sv_search_key to use “key:” in the server tags instead of “sv_search_key.” This should help with issues of the 63 character limit of server tags
- Fixed an occasional server crash related to voting
Oh happy day! – gotgames.com.au look here!
by pimpmobile on Mar.15, 2009, under Left 4 Dead
I couldn’t be arsed to have the ads here anymore. The fullpage ads didn’t work as I wanted, and were incredibly annoying. I will, however, accept donations. ;-P
Anyway. A big thank you to sMakt from gotgames.com.au for stealing my infected guide, editing it slightly (yet leaving my spelling errors and such), and then claim it’s all his/hers. I wrote it in the middle of the night, rather drunk, so there’s probably quite a few spelling mistakes.
Compare it for yourself here. Look closely at the Hunter part. Everything, actually, but there’s something funny in the Hunter section. Which is this:
From gotgames.com.au: but the true meaning is brought foward when its sitting/crawling on all four!
From this website: but his true meaning is brought foward when he’s sitting/crawling on all four!
Yes, “his” is switched with “the”, but everything is a match. Even the spelling error! Nicely done, fucker!
New update!
by pimpmobile on Mar.12, 2009, under Left 4 Dead, Updates
A few more updates fixed, shortly after the update you see below.
- Fixed sv_search_key appearing in server browser
- Fixed issue where changing the sv_search_key did not update the master correctly
- Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
- Tank melee attack can now hit multiple Survivors in one swing
- Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI
New Left 4 Dead update
by pimpmobile on Mar.12, 2009, under Left 4 Dead, Updates
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Versus Mode Changes
- Tank melee attack can now hit multiple Survivors in one swing
- Fixed Tank punch being able to hit targets behind walls
- Fixes to ‘Tank parking’. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
- Fixed a case where the Tank was moving too slowly while crouching and being shot
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams
- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
- Fixed a case where it was possible to spectate an AI infected and hit +use to take them over
Server Changes
- Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is ‘coop,versus’. Can be changed to just ‘coop’ or just ‘versus’ to limit to those game types
General changes
- Fixed a case where players would join as a dead Survivor when a living Survivor was still available
- Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
- Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
- The scoreboard now shows the numeric value of a player’s ping
GameUI
- Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
- Games in a finale are now joinable via the Friends and Steam Group games list
Move complete
by pimpmobile on Mar.10, 2009, under Left 4 Dead.be, Updates
Website was moved from one server to a different now, and it seems like everything is working just fine. If you experience any errors, feel free to report them here.


